Ravensburger The Quest for El Dorado: Golden Temples Adventure Семейна игра за възраст над 10 години

Brand:Ravensburger

3.8/5

lv
164.92

Осмелете се да търсите Златния град! Съберете своята експедиция и я поведете през джунглите на Южна Америка в тази настолна игра за изграждане на колода. Трябва да имате добър план, опитни изследователи и правилното оборудване. Ще изберете ли Скаута, Фотографа или Реквизита? От вас и вашия екип зависи да намерите най-добрия маршрут през пустинята и да спечелите състезанието до Ел Дорадо! Всеки маршрут е ново предизвикателство. Всяка игра се нуждае от нова стратегия! Какво е настолна игра за изграждане на тесте? Всеки играч започва с една и съща комбинация от карти – неговото или нейното тесте. Използвайте картите, за да преместите експедицията си и да закупите нови и по-добри карти. Добавете тези нови карти към тестето си, за да го подобрите.

Няма налични единици
Дългосрочно качество - Ravensburger произвежда продукти за ръцете, главата и сърцето повече от 130 години. Quest for El Dorado беше финалист за игра на годината за 2017 г. Страхотна стойност за преиграване – The Quest for променливата игрална дъска на El Dorado с повече от 100 000 възможни оформления и стратегически компонент за изграждане на колода означава, че тази игра може да се играе безкрайно до различни резултати!. Лесни за разбиране инструкции - Висококачествените, лесни за разбиране инструкции правят възможно да започнете да играете веднага. Забавно игрово изживяване - Можете да играете игра за 60 минути и е идеална за 2-4 играчи на възраст над 10 години, което я прави идеален подарък за семейства, които обичат да играят игри заедно. Какво получавате - The Quest for El Dorado идва със 7 плочки за терен, 2 ленти за терен, 1 крайна плочка, 6 блокажи, 8 фигури за игра, 4 дъски за експедиция, 1 шапка за начален играч, 1 дъска за пазар, 86 карти за експедиция, 36 жетона за пещера , и инструкции.
Brand Ravensburger
Country of Origin Czech Republic
Customer Reviews 4.8 4.8 out of 5 stars 1,561 ratings 4.8 out of 5 stars
Domestic Shipping Item can be shipped within U.S.
Genre Strategy, Family
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number 26754
Item Weight 3 pounds
Manufacturer Ravensburger
Manufacturer recommended age 10 - 18 years
Material Paper
Number of Players 4
Product Dimensions 11.5 x 11.5 x 2.75 inches
Release date August 7, 2017
Theme Expedition

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Scritto da: Fuzzy Llama Reviews
Great intro board game to the world for Deck-Building
2-4 players, Competitive, Deck Builder/Race Overview of Gameplay- You are adventurers trying to be the first to discover the elusive city of El Dorado! To do this you will be acquiring cards to increase your abilities to allow you to ultimately move further than your opponents in hopes that you will reach the city first. The basic game mechanic in play here is deck building. Each player start with a small deck of cards that are identical. On these cards you will find images based around the 3 main ways of movement: jungle, sand and water. It’s very simple, you play a jungle card to be able to move over jungle tiles and sand over sand tiles and so on. You can also use the sand cards for purchasing new cards in the store which are usually more powerful versions of what you already have. Like you start with a single jungle movement however in the store you can get a 2 jungle movement card and higher. Win Condition /Length- To win you must utilize all your skills in crafting a good deck of cards and also your wits in how you are moving around the tiles the most efficient. If you get to the city first, you win! In a 2 player game each player plays with 2 player tokens and you have to get both of your tokens to the city before the other player to win. The game plays in about an hour at a brisk pace. The cards are not all that complex and there are only so many places you can moved based on what cards you draw so usually player turns are like rapid fire regardless of player count. And I love that about this game, it moves at such a great pace that you can easily jump in and get to playing and it will end before you even know it. Setup/Takedown – Setup can be a bit of a chore for such a light game but honestly for this game in particular the setup is half the fun. You see the game board is made up of many different double sided tiles so setting up is actually connecting these tiles to create a map of your design to race on. This can get really interesting if you are the type to customize your game experience. And if not there are pre-built designs that you can use as well in the box. But yeah you will be setting up the game tiles, sorting out the card piles for all the different cards you can buy. And getting the starting decks shuffled for each player at the onset. I suggest bagging up the individual player stuff into separate bags. Components/Game board – I honestly wish the components were better. Granted this game is made for retail store shelves and not much thought is put into quality in that sense but man this game could shine if the components were improved in like perhaps a deluxe version. As it stands the board tiles do not sit flat and are bowed so they don’t connect very well. The cards are not bad at all although personally I wish they were normal card sized and not the mini size they are. The little character tokens are nice painted wooden tokens and these are good quality, it would be cool if they had different designs though. Box/Storage – Nothing to scream about with the box. It’s on the smaller side and, well, it’s a box. No insert of any kind so you will want to bag up all the cards. There really isn’t a ton of stuff that needs to be bagged up so for this game in particular it really isn’t a big deal it doesn’t have an insert. It is a smaller sized box so you can for sure squeeze it on your shelf. Visual Appeal /Theme– It does have an adventure theme to it but a very light adventure theme. Honestly it’s not so much an adventure as it’s just a straight up race. There are no tiles to flip and explore other than the cave stuff. OH YEAH! The cave stuff. This is the one aspect of the game that shakes it up a bit and even though the instructions come off like the cave tiles are optional, I wouldn’t ever play a game without them. With the actually rather large pile of different tiles for the caves you will shuffle those up and place 4 facedown cave tiles on each cave space on the map. Now there is only one cave on each gameboard tile and if you end your movement next to a cave then you can nab the top cave tile for yourself and these have different beneficial things on them to aid you on your journey. The main reason I like these so much is they add some much needed flavor to the game. Visually the game is so-so. The art isn’t bad per say but it’s just….bland. I mean I know I said it earlier but this game just needs some flash added to it in all aspects. Rulebook – I didn’t have any problems understanding the rulebook. Of course this is a very simple game to learn when compared to most modern board games. If you are looking for a perfect gateway game to modern board games then this one would rank right up there with Catan or Pandemic on gateway games. I believe it is at least on par with complexity to learn with those. Table Talk/Fun Factor – The game is a lot of fun! Not only that but you can easily play this with your kids. It’s simple enough to learn and play that most people will have a blast with it. Although I could see more advanced players losing interest very quickly as this is basically a good intro game. Table talk mostly consisted of us talking to ourselves on how we wanted to spend our cards and plotting out our moves. Since it is a competitive race you won’t be talking strategy with your neighbor. Optimal Player Count/Replayability – It plays good at 3 and 4 and honestly the 2 player game was interesting as well with the way it is done. You have to really have a nice balance for controlling two different character pieces although it usually boils down to making the best move with whatever cards you have in your hand on that turn. It doesn’t have a solo mode but is super easy enough to play solo controlling 3 tokens if you want to learn it by yourself before playing with others. Replayability is off the charts with this one. There are a bookoo of game tiles to use and they are all double-sided with a totally different setup on the reverse side. Plus there are a few spacer tiles that you can fit in between the bigger tiles to have even more variety. Not only that but all the different ways you can connect them can really change things up. Also the variable cave tiles that are shuffled every game so you never know just exactly what that cave holds. Final Thoughts – I enjoy this game and even though I prefer a more advanced game myself, I love the fact that I can whip this out and play it with my kids easily. It is an outstanding gateway deck builder game. For the price of the game it is adequate. That said I SORELY want a deluxe version with better everything. Better thicker components and board tiles, a better box, better artwork, bigger cards. Just spruce it up a bit. All in all though for this version it’s a good game and an excellent game to introduce new players to the general idea of Deck Building.
Scritto da: Jake Lee
This is a good gate way board game, introduces hexes and cards, very easy to play
You can basically mix and match to make your very own obstacle course. We're now mostly playing Concordia but we'd not be able to fully appreciate Concordia if not for El Dorado. YOU do get tired of El Dorado pretty quickly, but the ability to customize the obstacle course is what keeps us coming back. but its a must if you have young ones you want to ease into more complex games with depth like CONCORDIA. After Concordia, we'd like to play more Friedrich (3-4 players) and Maria (2-3 players) but those games seem to come and go rather quickly on Amazon.
Scritto da: Ernesto
Its a race!
The Quest for El Dorado is a two to four player card game that has the players racing to reach El Dorado. The game comes with a modular board that comes with a list of different ways to setup the difficulty and length of the game. Players are simply trying to reach the end before another player. The board is setup based on the difficulty they have chosen to assemble. Players will take their expedition board and the eight starting cards that match their color: 1 sailor, 3 explorers, and 4 travelers. A preset number of starting cards for the Market Board are set with the other cards placed above it to be added later. The board has images associated to a forest, water, gold, and three special areas. In order to enter a location a player must play a card that matches the location symbol. For an example, a player must spend an explorer card to move into a forest space, a sailor to enter an ocean, and a traveler to enter a gold location. This is modified further by the strength of the space they wish to enter. These spaces range from one to three, and a player is unable to combine cards to create a higher value. A player must purchase a higher value card in order to enter a location like a level three forest. The two special areas for moving into are a remove a card from game space, red space, or discard a card, grey space. These spaces can be moved into by using any card to fulfill the requirements. A last special area is the blockade which is what may be placed in-between two board pieces by the setup chosen. The symbol shown on the blockade must be played for it to be removed from the game like a forest or water symbol. A player's turn consists of playing cards for movement, and/or buying a new card. Movement is simply spending cards that match the symbol they are moving into. To purchase a card, which can be done whether a player moved or not, a player must spend gold, or half a point for the other cards, for the card's worth. There are only three cards of the same kind of card available. When one set is emptied, a player may purchase one of the set aside cards which will be added to Market Board. Only one card may be purchased and it will be placed in their discard pile. At the end of a player's turn, they will discard all cards played above their expedition board. Finally they will draw back up to four cards with the discard pile finally being shuffled when there is not enough of cards to be drawn. When a player has reached El Dorado, the remaining players in the turn will attempt to get to El Dorado. So if the last player reached El Dorado than they simply immediately when the game. If more than one player reaches El Dorado, the player with the most blockades win, but if it is still a tie than the player with the highest blockade number wins. The Quest for El Dorado is a lite racing game that has players trying to build the best deck and take chances to reach the end. Building a deck is required, but someone who is not use to this kind of mechanic will not feel lost. The race is what matters and someone spending their turns trying to build an optimum deck will usually lose the game. Adding to this is the great catch-up mechanic of the Blockade. This little Hindrance is very easy to overcome, but spending an extra card can hurt someone's movement. The variable number of setups for the board is nice for when a more advance play is needed. An addition to the game is a variant that allows cave tokens to be added. These cave tokens can be pickup if a player ends their movement next to a cave on the boards. This game has a great amount variability as what cards that are available to purchased are dictated by what players choose to purchase after a set of cards are emptied. This is a fun game that plays rather quickly and can become a real nail-biter towards the end of it. When teaching the game, recommend making it clear to players that the cards they play are not instantly placed in the discard pile. This will stop players from reshuffling through their deck with cards that allow them to draw more cards.
Scritto da: Liam1694u
Great deck building game
Bought as a gift for my wife as an introduction to deck building games. We both really enjoyed it. A little intimidating at setup, but easy to learn. Lots of different ways to strategize your gameplay and mix up the board for variation and increased challenge.
Scritto da: David Szatkowski
A Simple Deckbuilding Racing Game
I typically enjoy games with a bit more complexity, but for what this game does, it does it well. I'd liken it to Settlers of Catan or Carcassonne in terms of complexity. But I do like deck builders, and this game is a deck builder.
Scritto da: Rubbiedub
One of the best board games I've ever played.
Easy to learn, endless ways to play, such a fun game.
Scritto da: Neil
Great standalone
The base game and expansion 1 are better but this is a nice addition for people who want more content
Scritto da: MR C.
Language English and French
Unlike the previous review. My copy is in English and French as stated. I’m very happy with this copy
Scritto da: Southern boardgamer
Exciting race game and deck building - excellent
I have a few games from Reiner Knizia and this could be my favourite. It is essentially a race game, but a race determined by building a deck of cards, each one of which allows you to move onto a specific terrain. The board is entirely modular so you get many different variations to complete. Pretty simple to teach and a pre set up of the board and your off. Another excellent design from the master of family games.
Scritto da: snooch69
Light & a bit repetitive, but a must buy
This is a great family game - It's very easy to teach and you can easily adjust how long & hard the race is. I've played it as a 2 player (excellent) threesome (OK) and 4 player (very good) & it's always fun and engaging. You cant help but giggle when someone gets 2 or 3 rotten hands in a row and sits pretty much stationary as you all whizz by! In my opinion, it's far better than the other race game in my collection: Flamme Rouge. It's not perfect though: 1. The caves add way too much luck into the mix and can be so powerful they often decide the race. Better to leave them out or put them so far off the 'racing line', people actually have to go out their way to earn them. 2. It's repetitive, particularly in the first half. You'll find the same cards get taken again and again. The market place has the same 6 at the start of every game ( & only 4 of them are worth considering). Of the 12 high powered cards that gradually appear, only 7 or 8 are worth considering. As you get better at the game & you start looking at the route & working out a strategy - you feel these 7 or 8 options actually reducing to just 1 or 2: "Ah there's a big bit of blue near the end so if I don't grab a Captain, my opponents will & I'm going to hit a brick wall" I like games where you feel more options opening up as you get the hang of it, not the reverse. The first expansion (Heroes & Hexes) looks to add some new cards to fix some of the repetitive issues - it looks ridiculously overpriced though for the amount of content you get (& there are already rumours of a bigger expansion in the pipeline). Overall its still a 'must have' - As a fantastic 'gateway game' for noobies, or a light 'palette cleanser' for heavyweight geek-gamers (like me!) Not quite yet a 5 star 'all time classic' though.

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